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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // Simpler Bezier patch example
- // by Alexander Enzmann
-
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- object {
- bicubic_patch { 1 8 8
- < 0.0 0.0 2.0> < 1.0 0.0 0.0> < 2.0 0.0 0.0> < 3.0 0.0 -2.0>
- < 0.0 1.0 0.0> < 1.0 1.0 0.0> < 2.0 1.0 0.0> < 3.0 1.0 0.0>
- < 0.0 2.0 0.0> < 1.0 2.0 0.0> < 2.0 2.0 0.0> < 3.0 2.0 0.0>
- < 0.0 3.0 2.0> < 1.0 3.0 0.0> < 2.0 3.0 0.0> < 3.0 3.0 -2.0>
- texture { checker color red 1.0 color blue 1.0 rotate <90 0 0>
- ambient 0.1 diffuse 0.9 phong 1 }
- } /* end_bicubic */
- translate <-1.5 -1.5 0>
- scale <2 2 2>
- rotate <30 -60 0>
- bounded_by { sphere { <0 0 0> 6 } }
- }
-
- // Back wall
- object {
- plane { <0 0 1> 500 }
- texture {
- color red 0.4 green 0.4 blue 0.4
- // color White
- }
- }
-
- camera {
- location <0.0 0.0 -15.0>
- right <1.3333 0.0 0.0>
- up <0.0 1.0 0.0>
- direction <0.0 0.0 1.0>
- }
-
- // Light source
- object {
- light_source { <5 7 -5>
- colour White
- }
- }
-